‘Are you sure you don’t need anything? I have just come across a batch of only very slightly used blades of the finest steel and exquisite craftsmanship. How did I get them, you ask? Let me tell you exactly how! Just the other day I was taking a refreshing morning stroll – very good for the immortal soul you see! Oh, and you really should see how the sun glimmers on the scales of the obsidian lizards. Most fascinating creatures. Did you know that they get nourishment directly from leylines? Very popular with the mages, I hear. There was one here last month who had no less than six of them. Six! Can you imagine! Now, where was I. Ah, yes, beautiful swords in excellent condition!‘
Here’s a simple desert camp in a shallow canyon. Despite the harsh environment, the small pond allows for a semi permanent settlement. The camp is a popular place for making last minute equipment purchases before embarking deeper in the desert in search of lost treasures.
Even with their temple in ruins and names forgotten, the spirits of the lake still linger. And they remember. As do the rangers who still guard the temple. Offerings are welcome, but visitors would be wise not to anger either of them.
It’s been a very long time without a map. Here’s one featuring ruined temple and narrow cliffs. There are platforms and makeshift bridges used by the guardians of the temple. They could also just be built by locals who still use temple.
It’s been quite a while. I’ve been getting to know new tools (ipad + procreate) and also finishing the map too quite some time.
The map shows a simple, partially destroyed guard tower (with a basement) along a coast. I had a couple of related ideas on how to use this. First, the players could have learned that a valuable shipment is going to be transported to the shore. How they choose to intercept it is up to them. Or perhaps the players themselves are expecting something valuable, but the guard tower is occupied by hostile (?) forces.
Another attempt with simple colors. In the end, it turned out quite ok.
The map is the birthplace of the Silverfish Syndicate. It’s a small dungeon next to a stream that cuts through a ridge. This was the very first hideout of a band of thieves who then expanded their operations over the years. Nowadays, the hideout doesn’t see much use, but whispers in the streets claim there’s a valuable shipment coming through very soon.
This one took a really long time to finish. It is a small crypt that has a few sarcophagi and a number of smaller urns and offerings scattered along the walls. It could be housing the deceased of a holy order or just be a generic resting place for local nobles and other well to do. Some of the rooms were still under construction when the crypt was abandoned. You’ll note that one of the small rooms is sealed off. Feel free to put whatever undead monster there. However, the seal has started weakening and necromantic powers should be animating some nasty surprises – zombies/skeletons, spirits or even just maddened beasts.
I took a stab at drawing a world map. Some parts towards the south I’m not completely satisfied with, but some others turned out ok. I also don’t have names or backstories, but I’ll highlight one feature that inspired the whole map.
Here’s a map that spawned from a small scribble. I tried ‘8-bit rpg’ perspective and I thought it turned out ok. Some parts are a bit funky, but I do hope you like it! This is also the 50th map on this blog! It’s nice to hit such a milestone.
It took a while to post another map. This one’s a generic dungeon that serves as someone’s (wizard/ruler/bandit lord/etc) tomb. The trick however, is that the actual body is hidden in a secret chamber. Continue reading “Map #49 – Generic dungeon”
I was in a mood for another scifi map. I’m not sure about all of the details, but some parts I think are quite ok.
This is another secret underground lab. There’s a tram system connecting it to other parts of the compounds. This lab works on combining various alien specimens to ‘volunteers’ for whatever villainous purpose you’d like.
There’s a room with animal pens, a biolab with various plants, a general lab with a treatment room and a larger room with individual tanks for combining extracted materials. There are also a few cells to hold prisoners as well as monitoring room and a small break room. An elevator leads to the surface.
This floating palace (or castle) was once inhabited by a powerful air spirit. However, it has been abandoned for a long time and fallen into disrepair. It has a few ‘rooms’, a couple of cells and a small garden.
Now, it could host plane hopping mages or just air elementals. This could make an interesting ‘dungeon’ to scout before players have managed to get their hands on easy means of flight.
I’ve also experimented with a few vortex backgrounds.