Some time ago, I drew a castle/monastery that I called Castle Dread. That map had a couple of access points to lower levels and here is one suggestion for what those might contain. I have a couple of thoughts about the rooms, but feel free to substitute as you wish.
First, the main burial chamber has been sealed off. The wall can be determined to be new with an easy perception/etc. check (adjust to your system). Inside you might have either an empty grave or a reanimated corpse of a noble.
Then there are a couple of secret doors. This part of the dungeon contains a few “preparation” rooms, a watch point overlooking the sea and a couple of holding cells. There is also an elevator leading down (I hope to draw the second level later).
Here is a black and white version, if you prefer that.
As usual, this map is free (see below), but if you want to tip me, check out my patreon page.
Content warning: Sloppy statistics and a chance of horrible mistakes.
One interesting question regarding various mechanics is ‘How long does it take to figure out who is better?’ Characters in the world don’t observe each other’s bonuses but rather the results of the checks and checks have a random component in them. So it is very much possible that a more skilled character loses multiple times to a less skilled one. Luckily, we can use (or abuse) a few methods from statistics to take a stab at this problem.
Continue reading “Dice math – What’s the difference?”
A ship carrying valuable cargo was attacked or just sunk due to unfortunate weather. However, the (undead?!) crew managed to salvage most of the cargo to nearby caverns. The players might want to loot the wreck out of sheer greed or perhaps the ship was carrying a cargo that was imperative to whatever world-saving they’re doing.
For foes, you can use whatever aquatic creatures you want or as I initially, thought, let the ship have an undead crew that is still patrolling the area and guarding the cargo.
However, be careful not to disturb the kraken!
Here’s also a black and white version.
This map is free, but if you want to tip me, check out my patreon page.
Some time ago, I became aware of a nice paper – The Transylvanian problem of renewable resources by R.Hartl and A. Mehlmann. You can find an ungated copy here. The paper itself is quite technical and I’m not familiar enough with optimal control theory to fully explore it here. The idea of the paper however is to consider a vampire population feeding on humans and find optimal feeding strategies for different discountings of consumption.
Continue reading “Applied fantasy math – Vampire populations”