Map #65 – Ravine hideout

The harsh conditions of the desert have forced the local raiders to make their hideout in a small ravine. As added benefit, the hideout is very difficult to see already a short distance away. I’ve wanted to experiment a little with pencil maps as opposed to ink or digital. The hideout has a few sleeping places and a bit of storage room, but is otherwise very limited. I think some of the spots could be clearer, but on the other hand, I do like the look, and will experiment more! I also have  a tip-jar at ko-fi, If you’d like to check that.
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Map #64 – Old god tomb

‘Uh sir… we found the tomb… Just like you said, but… Uh there’s… um… no gold… Sure,  Let’s check deeper. But between me and you… some of the lads are feeling a little skittish so maybe we shou… Yes, there are exactly nine of us… Why is tha… …of course they’ll join us. You’re the boss.’

-Chief engineer Coppermill, excavator for hire

Unwitting(?) excavators have breached in a tomb that houses the remains of one of the most powerful prophets of beings from beyond and their four disciples. The magic circle at the middle of the main room could be used to bring them back or perhaps it is instead used to lock them away. The other hallways are filled with remains of ancient worshipers, cultists and sacrifices and most surfaces are filled with unintelligible writings and diagrams.

I also have  a tip-jar at ko-fi, If you’d like to check that.


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Map #63 – Sacrificial Platform

 

“I am pleased to report that my trip North has been most successful! Much of the tribe’s life is centered around the worship of some sort of a god or spirit – I’Ktho I believe they call it. In a few days, I will witness one of their rituals, where the young acolytes will cast themselves into a ravine covered by unnatural mist. While the ritual fills me with unease, there is some morbid curiosity in observing such an event. I look forward to presenting my findings at the next symposium!”

-The last correspondence between the Explorer’s Society of Brassgate and lord Carrow

The map is a simple sacrificial platform. Could be used for willing and unwilling subjects. The platform itself is made of almost impossibly smooth, dark material and has undecipherable writings near the sides.

As an aside, on of the first maps I posted to this blog had a similar, admittedly not that original idea. You can check it out here.

I also have  a tip-jar at ko-fi, If you’d like to check that.


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Map #62 – Dwarven Bridge

Look, I don’t like this any more than you do, but this is the only way to the chamber.’

It’s been quite a while since the last post, but there’s still one map in this decade. I’ve continued experimenting with fully digital process and the end result is not too bad!

Deep in an ancient mine, there is a mostly standing bridge where the magical lighting still works. Is the damage only due to time or is there something lurking in the water? Any residue from the ley crystals surely has no effect on the local fauna…

There’s also a version with a grid, a lighter one and the lighter one with grid.

I also have  a tip-jar at ko-fi, If you’d like to check that.


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Map #61 – Warlock’s Hideout

‘I trust you are satisfied? After all, this is the third time you’ve inspected my house this week, sergeant!’ The sergeant finally left the warlock alone. ‘You know, you should stop eating the neighbors’ pets.’ warlock said to the  creature materializing in the room.

This is a straightforward basement with a hidden summoning circle and a small cave with various plants. There is also (hidden) access to sewers and an enhanced statue guarding the door.

There is also  a tip-jar at ko-fi. Check it out! All contributions will be greatly appreciated.

! Buy Me a Coffee at ko-fi.com


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Map #60 – Spaceport

“I’d check 34B. That pilot should fit your budget. Just don’t show up before noon.”

60th map on the blog. It’s been a while since I’ve inked a map and I think it shows (I’m also much more comfortable with fantasy elements at the moment). Anyways, the map is a small hangar including a small workshop and a room for resting.

There is also  a tip-jar at ko-fi. Check it out! All contributions will be greatly appreciated!

Buy Me a Coffee at ko-fi.com


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Map #59 – Dwarven Checkpoint

Even in the remote tunnels of their mines, the Oakheart clan meticulously builds a dense network outposts and checkpoints. Each hosts a small group of guards keeping track of everyone who passes by and making sure no-one is allowed through without proper documentation. While some consider this kind of arrangement wasteful, Oakheart’s ore losses are record low.

The ground took a bit of thinking, but in the end, I’m quite happy with how this turned out. Although my lettering skills still need some more practice.

There is also  a tip-jar at ko-fi. Check it out! All contributions will be greatly appreciated !

Buy Me a Coffee at ko-fi.com


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Map #58 – Well of Rebirth

“You know what to do. I hope you come back. But if you don’t… Your sacrifice will be noted.”

Deep in the Eorgand forest is a small chapel with a shallow pool. Prospective initiates must venture in the forest and find the pool to receive blessings of the old gods. Some find their way back to the village but are never able to find the temple afterwards or even recall much of what happened. However, they often find their live successful in the most peculiar ways.

No alternative versions this time, I’m afraid. I’ve also started a tip-jar at ko-fi. Check it out! All tips will be greatly appreciated

! Buy Me a Coffee at ko-fi.com


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Map #57 – Sewer Lab

Whatever you do, don’t stare!”

This map took a few iterations to get right. The first version had massive lineweight problems, but I think I managed to salvage it to an ok state. The map is a lab hidden in the sewers of whatever city you’d like. The lab turned out much cleaner than I first imagined, so whoever is living there likely doesn’t have monstrosity-level mutations – or maybe they do! A very neat and organised ‘Hulk’ could be fun.  Other reasons would of course be wrongful – or very justifiable – persecution by the authorities.

I hope the map is self-explanatory. There is some living space, a library and a lab, a secret storage with an escape tunnel and a small ‘greenhouse’ for ingredients. 

There are some alternative versions: ink only, grayscale and a less bleak paper.

I’ve also started a tip-jar at ko-fi. Check it out! All tips will be greatly appreciated!

Buy Me a Coffee at ko-fi.com


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Map #56 – Desert Bazaar

‘Are you sure you don’t need anything? I have just come across a batch of only very slightly used blades of the finest steel and exquisite craftsmanship. How did I get them, you ask? Let me tell you exactly how! Just the other day I was taking a refreshing morning stroll – very good for the immortal soul you see! Oh, and you really should see how the sun glimmers on the scales of the obsidian lizards. Most fascinating creatures. Did you know that they get nourishment directly from leylines? Very popular with the mages, I hear. There was one here last month who had no less than six of them. Six! Can you imagine! Now, where was I. Ah, yes, beautiful swords in excellent condition!

Here’s a simple desert camp in a shallow canyon. Despite the harsh environment, the small pond allows for a semi permanent settlement. The camp is a popular place for making last minute equipment purchases before embarking deeper in the desert in search of lost treasures. 

There a few alternative versions: without the dunes, without border and ink-only.

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