Inktober 2020

Inktober happened already almost a month ago. I made this map where each each room (approximately, some are a bit larger or smaller) corresponds to a prompt. See if you can find them all. A fair warning, many of them make no sense at all…

This particular map is free to use according to CC-BY.

Map #65 – Ravine hideout

The harsh conditions of the desert have forced the local raiders to make their hideout in a small ravine. As added benefit, the hideout is very difficult to see already a short distance away.

I’ve wanted to experiment a little with pencil maps as opposed to ink or digital. The hideout has a few sleeping places and a bit of storage room, but is otherwise very limited. I think some of the spots could be clearer, but on the other hand, I do like the look, and will experiment more!


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Map #64 – Old god tomb

‘Uh sir… we found the tomb… Just like you said, but… Uh there’s… um… no gold… Sure,  Let’s check deeper. But between me and you… some of the lads are feeling a little skittish so maybe we shou… Yes, there are exactly nine of us… Why is tha… …of course they’ll join us. You’re the boss.’

-Chief engineer Coppermill, excavator for hire

Unwitting(?) excavators have breached in a tomb that houses the remains of one of the most powerful prophets of beings from beyond and their four disciples. The magic circle at the middle of the main room could be used to bring them back or perhaps it is instead used to lock them away. The other hallways are filled with remains of ancient worshipers, cultists and sacrifices and most surfaces are filled with unintelligible writings and diagrams.


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This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Map #62 – Dwarven Bridge

Look, I don’t like this any more than you do, but this is the only way to the chamber.’

It’s been quite a while since the last post, but there’s still one map in this decade. I’ve continued experimenting with fully digital process and the end result is not too bad!

Deep in an ancient mine, there is a mostly standing bridge where the magical lighting still works. Is the damage only due to time or is there something lurking in the water? Any residue from the ley crystals surely has no effect on the local fauna…

There’s also a version with a grid, a lighter one and the lighter one with grid.

I also have  a tip-jar at ko-fi, If you’d like to check that.


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This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Map #59 – Dwarven Checkpoint

Even in the remote tunnels of their mines, the Oakheart clan meticulously builds a dense network outposts and checkpoints. Each hosts a small group of guards keeping track of everyone who passes by and making sure no-one is allowed through without proper documentation. While some consider this kind of arrangement wasteful, Oakheart’s ore losses are record low.

The ground took a bit of thinking, but in the end, I’m quite happy with how this turned out. Although my lettering skills still need some more practice.

There is also  a tip-jar at ko-fi. Check it out! All contributions will be greatly appreciated !

Buy Me a Coffee at ko-fi.com


Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Map #53 – Silverfish Hideout

Another attempt with simple colors. In the end, it turned out quite ok.

The map is the birthplace of the Silverfish Syndicate. It’s a small dungeon next to a stream that cuts through a ridge. This was the very first hideout of a band of thieves who then expanded their operations over the years. Nowadays, the hideout doesn’t see much use, but whispers in the streets claim there’s a valuable shipment coming through very soon.

There’s also a black and white version.


These versions are free, but if you want to join my generous patrons and tip me, check out my patreon page.

#47 – Cloud Prince’s Retreat

This floating palace (or castle) was once inhabited by a powerful air spirit. However, it has been abandoned for a long time and fallen into disrepair. It has a few ‘rooms’, a couple of cells and a small garden.

Now, it could host plane hopping mages or just air elementals. This could make an interesting ‘dungeon’ to scout before players have managed to get their hands on easy means of flight.

I’ve also experimented with a few vortex backgrounds.

Here’s a version without the background.


These versions are free, but if you want to join my generous patrons and tip me, check out my patreon page.

 

Map #43 – (Yet another) Hideout

This map took quite a while to get ready. I really haven’t done any coloring before and I’m not completely satisfied with how it looks. The next maps will probably be traditional ink-only, but I’ll likely experiment with the colors again.

The map itself is a hideout for any of the usual suspects (bandits, orcs, warlocks, rebels, etc.

In case you don’t like the coloring, here’s a black and white version.


These versions are free, but if you want to join my generous patrons and tip me, check out my patreon page.