Map #31 – River Crossing

Here’s a map of a small village. I experimented a little with colored pencils and some parts turned out OK. No backstory this time, but this should be easy to fit to almost any situation where you need a map of a generic small village.

Here’s a little ‘lighter’ version, if you prefer that.


This map is free, but if you want to tip me (and get first access and higher resolution), check out my patreon page.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Rules are the story

A common sentiment appearing too often is ‘Story is more important than rules’ or some derivative. Frankly, I find this baffling. I see rules as integral to player empowerment and player empowerment is one of the unique features tabletop RPGs can offer over other media. By player empowerment, I mean that players (including the GM) have significant control over the events of the game. Before I get started, I would like to stress that you should keep playing however you like. This is another strength of RPGs. But I hope that this short post would give some food for thought.

Continue reading “Rules are the story”

Map #30 – Hall of arbitration

It has again been a while without a map, so here’s one to get this year started.

This is small hall for negotiation. A monastic order is famous for arbitration and mediation. The disagreeing parties bring offering that they leave at the altars before entering the hall. If the negotiations take a long time, there are a couple of rooms to rest. The monks of the monastery encourage small parties, so usually there are only a handful of people on each side.

To use this in your game, perhaps the players are hired to protect a merchant or a noble during their stay. There are a couple of tunnels from which assassins might enter to try to stop the negotiations. Or if you’re so inclined – or rather if your players are – they might be the ones using tunnels. Depending on your plans, this could be a simple job or a start of something far more sinister – for example, how come the assassins could dig their tunnels freely so close to the monastery?

Here’s a version without background.

This map is free to use according to cc-by-nc-sa, but if you want to tip me (and get first access and higher resolution), check out my patreon page.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Dice Math – Mathematics of PURGE.bat

I recently found an in-development cyberpunk RPG called PURGE.bat. If you want to check it yourselves, you can find it here. The game itself is currently quite rough (completely understandable), but we can still explore the skill mechanic a little. The combat in the game uses a simple linear dice roll which is very easy to grasp, so I’ll be focusing on the skill system.

Continue reading “Dice Math – Mathematics of PURGE.bat”

Map #29 – Traitor’s Cove

Time for the last map before Christmas. This time I drew a small (tropical?) settlement. I also tried adding a little color in the editing phase, but I don’t think I’m (yet?) very good with it. Check out the alt versions at the end of the post.

Just to give a possible background, the town might have been founded only decades ago by a captain in the imperial navy who either felt wronged or just couldn’t resist the lure of the open sea and promise of riches. In either case, if there ever was an original name, it is already forgotten and the town is now known only as the Traitor’s cove.

The town itself has a small fort and few permanent settlers. However it is frequently visited by less reputable entrepreneurs who wish to trade their cargo of questionable origins or lay low for a while.  

Here are a couple of alternative versions: Without colors and without background.

These versions are free to use according to cc-by-nc-sa, but if you want to tip me (and get first access and higher resolution), check out my patreon page.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Map #28 – Castle ruins 1

I actually found this map on my hard drive where it had been sitting for a couple of months waiting for the final touches. This was also a quick one and I wanted to get it online without any more delays. Possible current occupants might be bandits, orcs (or equivalents), some undead creatures or even larger beasts (a manticore?).

This might be the last map of this year, but operations will continue in January.

A version without the grid is available here.

These versions are free to use according to cc-by-nc-sa, but if you want to tip me (and get first access and higher resolution), check out my patreon page.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Map #27 – Lava Lair 1

So, It’s been quite a long while without a map here – if you don’t count the #mapvember -maps. This is a really quick one and I didn’t have much of a backstory in mind when I drew this (no planning, no Ctrl-Z, no guiding grid). In any case, it has a small hideout or a study in the middle of a lava stream and I think it could be easily incorporated into almost any dungeon crawl. Hope you like it!

These versions are free to use according to cc-by-nc-sa, but if you want to tip me (and get first access and higher resolution), check out my patreon page.

And if you’re looking for a version with a grid, you can find it here.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Map #26 – Assassins’s hideout

Here’s another quick map that was drawn without much planning and without sketching first. This has also been out there for a while (on patreon).

While drawing this, I was thinking of the Dark brotherhood hideout from Skyrim and thus this map could very well work as a semi-hidden base of a group of assassins or other shady types. I also wanted to try a drawn grid to see how it works out, so unfortunately it is permanent.

The map is pretty linear and basically cuts trough a cliff to a river, sea or a large lake. There is a small chapel but besides that, the use of rooms is up to you. If you want to have a cult like flavour, the chapel could be devoted to a single deity or it could be a more relaxed place of many gods.

Of course, if you have other plans in mind, there isn’t anything specific in the map that would mark this as a home of a sinister organisation.

Also, I wanted to keep checking out how this kind of a drawn grid would look, so unfortunately, no ‘no-grid’ version this time.


If you feel like contributing to my mapmaking efforts I do have a patreon page. Check it out!


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Map #25 – Ruined keep

Here’s a quick map that I just doodled together. It’s very similar to an earlier one, but I hope you like it nevertheless. It’s actually been available via patreon for a while, but it took some time to get this blog up to date.

This is again old ruins in the woods. This time, orcs or bandits have made a semi-permanent camp on a the ruins and the cellar and caves underneath. There is also a long tunnel leading outside surfacing a few hundred meters from the castle.

A good use for this one would be to have this be a ‘random encounter’ but then have an adventure hook in the dungeon ready to be followed. For example, the current occupants haven’t yet found the secret door behind the chapel in the dungeon. It could be that the original ward of the castle has locked themselves in guarding something – perhaps information or an important item. This type of encounter would suit a hexcrawl campaign quite well.

Also, the grid is permanent this time (I wanted to try how it would look).


If you feel like contributing to my mapmaking efforts (and getting a couple of perks!) I do have a patreon page. Check it out!


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Planning #mapvember

So, #mapvember is drawing close, and I’m definitely taking part this year. Expect a mix of fantasy and scifi with a very probable bias towards fantasy.

The best way to stay up to date on this mapvember venture is to follow me on twitter. I’ll post maps there and likely collate them to a post a few maps at a time during the month. I’ll try to get the maps online on evenings (European time zones).

Looking at the prompt list, I already have a few ideas, so let’s see how they turn out!