Map #39 – Consortium Hideout

A quick OSR-ish map. There is a small crypt, perhaps underneath a ruined temple that has two secret doors, one of which leads to a small underground compound of the Consortium. However, the other door leads to a small, trapped room with a fake door on the other side.

The compound itself has a small hidden harbour, just large enough to take a small boat out to meet a larger ship.

Here’s a version without the text and one without the grid.


My maps are supported by generous patrons. These versions are free, but if you want to tip me, check out my patreon page.

Map #37 – Narrow Pass

Here’s a small map featuring fortifications on a narrow mountain pass. The dwarves (?) put up a valiant fight defending a remote pass but ultimately, the orcish (?) horde proved too powerful.

The players could pass by just hours after the defenders were defeated encountering a couple of attackers left behind. Another way might be to have the players actually defend against the attack

There’s also a black and white version available.


My maps are supported by generous patrons. These versions are free, but if you want to tip me, check out my patreon page.

Map #36 – Destroyed temple

Time for a quick OSR-ish map. The temple of N’Xroth was destroyed decades ago, but locals claim that evil spirits still linger. Perhaps the purge wasn’t as thorough as the Order of the Crimson Dawn would have hoped.

If you prefer, here is version without the grid.


As usual, this map is free (see below), but if you want to tip me, check out my patreon page.

Map #35 – Castle Dread Dungeon I


Some time ago, I drew a castle/monastery that I called Castle Dread. That map had a couple of access points to lower levels and here is one suggestion for what those might contain. I have a couple of thoughts about the rooms, but feel free to substitute as you wish.

First, the main burial chamber has been sealed off. The wall can be determined to be new with an easy perception/etc. check (adjust to your system). Inside you might have either an empty grave or a reanimated corpse of a noble.

Then there are a couple of secret doors. This part of the dungeon contains a few “preparation” rooms, a watch point overlooking the sea and a couple of holding cells. There is also an elevator leading down (I hope to draw the second level later).

Here is a black and white version, if you prefer that.


As usual, this map is free (see below), but if you want to tip me, check out my patreon page.

Map #34 – Underwater Shipwreck

A ship carrying valuable cargo was attacked or just sunk due to unfortunate weather. However, the (undead?!) crew managed to salvage most of the cargo to nearby caverns. The players might want to loot the wreck out of sheer greed or perhaps the ship was carrying a cargo that was imperative to whatever world-saving they’re doing.

For foes, you can use whatever aquatic creatures you want or as I initially, thought, let the ship have an undead crew that is still patrolling the area and guarding the cargo.

However, be careful not to disturb the kraken!

Here’s also a black and white version.


This map is free, but if you want to tip me, check out my patreon page.

Map #33 – Castle Dread

Back to ink-only maps. Castle Dread might have started as a monastery or a chapel a long time ago, but due to its location on the coast, it was soon upgraded to a small castle to keep an eye on the marine traffic passing by. However, the castle has has been abandoned longer than anyone remembers. It is still in relatively good condition, but most people stay away from it. Even hardened bandits haven’t made camp there. There are two secret trapdoors that lead to catacombs beneath besides the obvious stairs inside the chapel.

Feel free to place any monsters – or mundane foes into this keep. I will add dungeon levels in a separate map later, but unfortunately, you will be on your own on that front for the time being.

Here is a black-and-white version without the grid.


This map is free, but if you want to tip me, check out my patreon page.

Map #32 – Dungeonpelago

Here’s a small dungeon built inside multiple smaller ‘islands’ next to an underground river. I kept experimenting with the colored pencils and I think this turned out quite nice, but damn that these take time to color!

The dungeon has a few rooms of undetermined purpose and on the right corner, there is a small prison. The bridge to the prison can be lowered in the water to make it at least a little harder to escape even if the prisoners would get away from their cells. If you feel like it, the water can have any number of deadly beast.

Here’s also a version without colors. However, the scan has a couple of fuzzy spots that I noticed only after I had colored the map…


This map is free, but if you want to tip me (and get first access and higher resolution), check out my patreon page.


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Map #31 – River Crossing

Here’s a map of a small village. I experimented a little with colored pencils and some parts turned out OK. No backstory this time, but this should be easy to fit to almost any situation where you need a map of a generic small village.

Here’s a little ‘lighter’ version, if you prefer that.


This map is free, but if you want to tip me (and get first access and higher resolution), check out my patreon page.


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Map #30 – Hall of arbitration

It has again been a while without a map, so here’s one to get this year started.

This is small hall for negotiation. A monastic order is famous for arbitration and mediation. The disagreeing parties bring offering that they leave at the altars before entering the hall. If the negotiations take a long time, there are a couple of rooms to rest. The monks of the monastery encourage small parties, so usually there are only a handful of people on each side.

To use this in your game, perhaps the players are hired to protect a merchant or a noble during their stay. There are a couple of tunnels from which assassins might enter to try to stop the negotiations. Or if you’re so inclined – or rather if your players are – they might be the ones using tunnels. Depending on your plans, this could be a simple job or a start of something far more sinister – for example, how come the assassins could dig their tunnels freely so close to the monastery?

Here’s a version without background.

This map is free to use according to cc-by-nc-sa, but if you want to tip me (and get first access and higher resolution), check out my patreon page.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.