Map #26 – Assassins’s hideout

Here’s another quick map that was drawn without much planning and without sketching first. This has also been out there for a while (on patreon).

While drawing this, I was thinking of the Dark brotherhood hideout from Skyrim and thus this map could very well work as a semi-hidden base of a group of assassins or other shady types. I also wanted to try a drawn grid to see how it works out, so unfortunately it is permanent.

The map is pretty linear and basically cuts trough a cliff to a river, sea or a large lake. There is a small chapel but besides that, the use of rooms is up to you. If you want to have a cult like flavour, the chapel could be devoted to a single deity or it could be a more relaxed place of many gods.

Of course, if you have other plans in mind, there isn’t anything specific in the map that would mark this as a home of a sinister organisation.

Also, I wanted to keep checking out how this kind of a drawn grid would look, so unfortunately, no ‘no-grid’ version this time.


If you feel like contributing to my mapmaking efforts I do have a patreon page. Check it out!


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Map #25 – Ruined keep

Here’s a quick map that I just doodled together. It’s very similar to an earlier one, but I hope you like it nevertheless. It’s actually been available via patreon for a while, but it took some time to get this blog up to date.

This is again old ruins in the woods. This time, orcs or bandits have made a semi-permanent camp on a the ruins and the cellar and caves underneath. There is also a long tunnel leading outside surfacing a few hundred meters from the castle.

A good use for this one would be to have this be a ‘random encounter’ but then have an adventure hook in the dungeon ready to be followed. For example, the current occupants haven’t yet found the secret door behind the chapel in the dungeon. It could be that the original ward of the castle has locked themselves in guarding something – perhaps information or an important item. This type of encounter would suit a hexcrawl campaign quite well.

Also, the grid is permanent this time (I wanted to try how it would look).


If you feel like contributing to my mapmaking efforts (and getting a couple of perks!) I do have a patreon page. Check it out!


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Map #24 – Dwarven Outpost

I had another map almost ready and saw no reason to sit on it, so here it is.

This is a very small dwarven outpost. However, while expanding the tunnels, they very quickly found a nasty surprise even without digging very deep. The nature of the thing at the bottom of the pit is up to you, but I can offer a couple of suggestions. Firstly, the item on the bottom could be an ancient artifact that was sealed away ages ago and it has turned the inhabitants mad sustaining the through magic. I initially thought it could be a sarcophagus and whatever was inside has taken over the the outpost perhaps turning the dwarves to undead creatures or unrecognizable horrors from beyond. Or perhaps the miners were only drive out of the mine and now camp outside looking for help to clear the outpost and resume operations.

Here is a version without the grid.


If you feel like contributing to my mapmaking efforts (and getting a couple of perks!) I do have a patreon page. Check it out!


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.