Inktober 2020

Inktober happened already almost a month ago. I made this map where each each room (approximately, some are a bit larger or smaller) corresponds to a prompt. See if you can find them all. A fair warning, many of them make no sense at all…

This particular map is free to use according to CC-BY.

Map #67 – Waterfall shrine

As long as the water spirits are happy, the rivers run smoothly, but if sacrifices are neglected, floods are sure to follow.

A simple – and dare I say self explanatory – map. There is a small pond in a forest where local villagers leave offerings for the various water spirits. Could serve as a small encounter map if the spirits are neglected or replaced by other malevolent beings.

A few alternative versions: With grid, without background, no background, no grid and just the inks.

 I also have  a tip-jar at ko-fi, If you’d like to check that.


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Map #65 – Ravine hideout

The harsh conditions of the desert have forced the local raiders to make their hideout in a small ravine. As added benefit, the hideout is very difficult to see already a short distance away.

I’ve wanted to experiment a little with pencil maps as opposed to ink or digital. The hideout has a few sleeping places and a bit of storage room, but is otherwise very limited. I think some of the spots could be clearer, but on the other hand, I do like the look, and will experiment more!

I also have  a tip-jar at ko-fi, If you’d like to check that.


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Map #64 – Old god tomb

‘Uh sir… we found the tomb… Just like you said, but… Uh there’s… um… no gold… Sure,  Let’s check deeper. But between me and you… some of the lads are feeling a little skittish so maybe we shou… Yes, there are exactly nine of us… Why is tha… …of course they’ll join us. You’re the boss.’

-Chief engineer Coppermill, excavator for hire

Unwitting(?) excavators have breached in a tomb that houses the remains of one of the most powerful prophets of beings from beyond and their four disciples. The magic circle at the middle of the main room could be used to bring them back or perhaps it is instead used to lock them away. The other hallways are filled with remains of ancient worshipers, cultists and sacrifices and most surfaces are filled with unintelligible writings and diagrams.

I also have  a tip-jar at ko-fi, If you’d like to check that.


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Map #62 – Dwarven Bridge

Look, I don’t like this any more than you do, but this is the only way to the chamber.’

It’s been quite a while since the last post, but there’s still one map in this decade. I’ve continued experimenting with fully digital process and the end result is not too bad!

Deep in an ancient mine, there is a mostly standing bridge where the magical lighting still works. Is the damage only due to time or is there something lurking in the water? Any residue from the ley crystals surely has no effect on the local fauna…

There’s also a version with a grid, a lighter one and the lighter one with grid.

I also have  a tip-jar at ko-fi, If you’d like to check that.


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Map #59 – Dwarven Checkpoint

Even in the remote tunnels of their mines, the Oakheart clan meticulously builds a dense network outposts and checkpoints. Each hosts a small group of guards keeping track of everyone who passes by and making sure no-one is allowed through without proper documentation. While some consider this kind of arrangement wasteful, Oakheart’s ore losses are record low.

The ground took a bit of thinking, but in the end, I’m quite happy with how this turned out. Although my lettering skills still need some more practice.

There is also  a tip-jar at ko-fi. Check it out! All contributions will be greatly appreciated !

Buy Me a Coffee at ko-fi.com


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Map #58 – Well of Rebirth

“You know what to do. I hope you come back. But if you don’t… Your sacrifice will be noted.”

Deep in the Eorgand forest is a small chapel with a shallow pool. Prospective initiates must venture in the forest and find the pool to receive blessings of the old gods. Some find their way back to the village but are never able to find the temple afterwards or even recall much of what happened. However, they often find their live successful in the most peculiar ways.

No alternative versions this time, I’m afraid. I’ve also started a tip-jar at ko-fi. Check it out! All tips will be greatly appreciated

! Buy Me a Coffee at ko-fi.com


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Map #57 – Sewer Lab

Whatever you do, don’t stare!”

This map took a few iterations to get right. The first version had massive lineweight problems, but I think I managed to salvage it to an ok state. The map is a lab hidden in the sewers of whatever city you’d like. The lab turned out much cleaner than I first imagined, so whoever is living there likely doesn’t have monstrosity-level mutations – or maybe they do! A very neat and organised ‘Hulk’ could be fun.  Other reasons would of course be wrongful – or very justifiable – persecution by the authorities.

I hope the map is self-explanatory. There is some living space, a library and a lab, a secret storage with an escape tunnel and a small ‘greenhouse’ for ingredients. 

There are some alternative versions: ink only, grayscale and a less bleak paper.

I’ve also started a tip-jar at ko-fi. Check it out! All tips will be greatly appreciated!

Buy Me a Coffee at ko-fi.com


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Map #55 – Temple of the Lake

Even with their temple in ruins and names forgotten, the spirits of the lake still linger. And they remember. As do the rangers who still guard the temple. Offerings are welcome, but visitors would be wise not to anger either of them.

It’s been a very long time without a map. Here’s one featuring ruined temple and narrow cliffs. There are platforms and makeshift bridges used by the guardians of the temple. They could also just be built by locals who still use temple.

There’s also a version without the borders and one with just the inks. This one was drawn with ink and colored in procreate.

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Map #54 – Old Guard Tower

It’s been quite a while. I’ve been getting to know new tools (ipad + procreate) and also finishing the map too quite some time.

The map shows a simple, partially destroyed guard tower (with a basement) along a coast. I had a couple of related ideas on how to use this. First, the players could have learned that a valuable shipment is going to be transported to the shore. How they choose to intercept it is up to them. Or perhaps the players themselves are expecting something valuable, but the guard tower is occupied by hostile (?) forces.

There is a day version, a night version and one with just the drawing.


These versions are free, but if you want to join my generous patrons and tip me, check out my patreon page.


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