Map #25 – Ruined keep

Here’s a quick map that I just doodled together. It’s very similar to an earlier one, but I hope you like it nevertheless. It’s actually been available via patreon for a while, but it took some time to get this blog up to date.

This is again old ruins in the woods. This time, orcs or bandits have made a semi-permanent camp on a the ruins and the cellar and caves underneath. There is also a long tunnel leading outside surfacing a few hundred meters from the castle.

A good use for this one would be to have this be a ‘random encounter’ but then have an adventure hook in the dungeon ready to be followed. For example, the current occupants haven’t yet found the secret door behind the chapel in the dungeon. It could be that the original ward of the castle has locked themselves in guarding something – perhaps information or an important item. This type of encounter would suit a hexcrawl campaign quite well.

Also, the grid is permanent this time (I wanted to try how it would look).


If you feel like contributing to my mapmaking efforts (and getting a couple of perks!) I do have a patreon page. Check it out!


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This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Planning #mapvember

So, #mapvember is drawing close, and I’m definitely taking part this year. Expect a mix of fantasy and scifi with a very probable bias towards fantasy.

The best way to stay up to date on this mapvember venture is to follow me on twitter. I’ll post maps there and likely collate them to a post a few maps at a time during the month. I’ll try to get the maps online on evenings (European time zones).

Looking at the prompt list, I already have a few ideas, so let’s see how they turn out!

Map #24 – Dwarven Outpost

I had another map almost ready and saw no reason to sit on it, so here it is.

This is a very small dwarven outpost. However, while expanding the tunnels, they very quickly found a nasty surprise even without digging very deep. The nature of the thing at the bottom of the pit is up to you, but I can offer a couple of suggestions. Firstly, the item on the bottom could be an ancient artifact that was sealed away ages ago and it has turned the inhabitants mad sustaining the through magic. I initially thought it could be a sarcophagus and whatever was inside has taken over the the outpost perhaps turning the dwarves to undead creatures or unrecognizable horrors from beyond. Or perhaps the miners were only drive out of the mine and now camp outside looking for help to clear the outpost and resume operations.

Here is a version without the grid.


If you feel like contributing to my mapmaking efforts (and getting a couple of perks!) I do have a patreon page. Check it out!


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.