This map took quite a while to get ready. I really haven’t done any coloring before and I’m not completely satisfied with how it looks. The next maps will probably be traditional ink-only, but I’ll likely experiment with the colors again.
The map itself is a hideout for any of the usual suspects (bandits, orcs, warlocks, rebels, etc.
In case you don’t like the coloring, here’s a black and white version.
These versions are free, but if you want to join my generous patrons and tip me, check out my patreon page.
I thought a little about Advantage in DnD5e and here’s a very short post about it. Advantage is quite simple. If a roll is made with advantage, the player rolls two d20s and takes the higher number as the result. Disadvantage reverses the situation and the player rolls two d20s and takes the lower number.
Continue reading “Dice math – Advantage”
I hope you like the occasional scifi map. Here’s a small mining operation (that has been abandoned?).
Continue reading “Map #40 – Mining Station 34B”
A quick OSR-ish map. There is a small crypt, perhaps underneath a ruined temple that has two secret doors, one of which leads to a small underground compound of the Consortium. However, the other door leads to a small, trapped room with a fake door on the other side.
The compound itself has a small hidden harbour, just large enough to take a small boat out to meet a larger ship.
Here’s a version without the text and one without the grid.
My maps are supported by generous patrons. These versions are free, but if you want to tip me, check out my patreon page.
Quite a while without a map, but here’s one. I hope to get a couple more online in the near future. This map features a temple dedicated to an ancient horror.Here are some suggestions for what the rooms might contain.
Continue reading “Map #38 – Temple of the Deep Ones”
Some time ago, I drew a castle/monastery that I called Castle Dread. That map had a couple of access points to lower levels and here is one suggestion for what those might contain. I have a couple of thoughts about the rooms, but feel free to substitute as you wish.
First, the main burial chamber has been sealed off. The wall can be determined to be new with an easy perception/etc. check (adjust to your system). Inside you might have either an empty grave or a reanimated corpse of a noble.
Then there are a couple of secret doors. This part of the dungeon contains a few “preparation” rooms, a watch point overlooking the sea and a couple of holding cells. There is also an elevator leading down (I hope to draw the second level later).
Here is a black and white version, if you prefer that.
As usual, this map is free (see below), but if you want to tip me, check out my patreon page.