Even in the remote tunnels of their mines, the Oakheart clan meticulously builds a dense network outposts and checkpoints. Each hosts a small group of guards keeping track of everyone who passes by and making sure no-one is allowed through without proper documentation. While some consider this kind of arrangement wasteful, Oakheart’s ore losses are record low.
The ground took a bit of thinking, but in the end, I’m quite happy with how this turned out. Although my lettering skills still need some more practice.
There is also a tip-jar at ko-fi. Check it out! All contributions will be greatly appreciated !
“You know what to do. I hope you come back. But if you don’t… Your sacrifice will be noted.”
Deep in the Eorgand forest is a small chapel with a shallow pool. Prospective initiates must venture in the forest and find the pool to receive blessings of the old gods. Some find their way back to the village but are never able to find the temple afterwards or even recall much of what happened. However, they often find their live successful in the most peculiar ways.
No alternative versions this time, I’m afraid. I’ve also started a tip-jar at ko-fi. Check it out! All tips will be greatly appreciated
This map took a few iterations to get right. The first version had massive lineweight problems, but I think I managed to salvage it to an ok state. The map is a lab hidden in the sewers of whatever city you’d like. The lab turned out much cleaner than I first imagined, so whoever is living there likely doesn’t have monstrosity-level mutations – or maybe they do! A very neat and organised ‘Hulk’ could be fun. Other reasons would of course be wrongful – or very justifiable – persecution by the authorities.
I hope the map is self-explanatory. There is some living space, a library and a lab, a secret storage with an escape tunnel and a small ‘greenhouse’ for ingredients.
Another attempt with simple colors. In the end, it turned out quite ok.
The map is the birthplace of the Silverfish Syndicate. It’s a small dungeon next to a stream that cuts through a ridge. This was the very first hideout of a band of thieves who then expanded their operations over the years. Nowadays, the hideout doesn’t see much use, but whispers in the streets claim there’s a valuable shipment coming through very soon.
This one took a really long time to finish. It is a small crypt that has a few sarcophagi and a number of smaller urns and offerings scattered along the walls. It could be housing the deceased of a holy order or just be a generic resting place for local nobles and other well to do. Some of the rooms were still under construction when the crypt was abandoned. You’ll note that one of the small rooms is sealed off. Feel free to put whatever undead monster there. However, the seal has started weakening and necromantic powers should be animating some nasty surprises – zombies/skeletons, spirits or even just maddened beasts.
Here’s a map that spawned from a small scribble. I tried ‘8-bit rpg’ perspective and I thought it turned out ok. Some parts are a bit funky, but I do hope you like it! This is also the 50th map on this blog! It’s nice to hit such a milestone.
It took a while to post another map. This one’s a generic dungeon that serves as someone’s (wizard/ruler/bandit lord/etc) tomb. The trick however, is that the actual body is hidden in a secret chamber. Continue reading “Map #49 – Generic dungeon”
This floating palace (or castle) was once inhabited by a powerful air spirit. However, it has been abandoned for a long time and fallen into disrepair. It has a few ‘rooms’, a couple of cells and a small garden.
Now, it could host plane hopping mages or just air elementals. This could make an interesting ‘dungeon’ to scout before players have managed to get their hands on easy means of flight.
I’ve also experimented with a few vortex backgrounds.