Map #60 – Spaceport

“I’d check 34B. That pilot should fit your budget. Just don’t show up before noon.”

60th map on the blog. It’s been a while since I’ve inked a map and I think it shows (I’m also much more comfortable with fantasy elements at the moment). Anyways, the map is a small hangar including a small workshop and a room for resting.

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Map #48 – Splicing lab

I was in a mood for another scifi map. I’m not sure about all of the details, but some parts I think are quite ok.

This is another secret underground lab. There’s a tram system connecting it to other parts of the compounds. This lab works on combining various alien specimens to ‘volunteers’ for whatever villainous purpose you’d like.

There’s a room with animal pens, a biolab with various plants, a general lab with a treatment room and a larger room with individual tanks for combining extracted materials. There are also a few cells to hold prisoners  as well as monitoring room and a small break room. An elevator leads to the surface.

Here’s a version without the grid.


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Map #46 – Sasha’s Workshop

Time for a scifi map. Just ink this time. The workshop is partly inside a natural cavern and there’s enough room to lodge a couple of persons. Most of customers of the workshop would rather keep their business private.

The workshop is very messy and most of the components are of little value by themselves. There is a generator downstairs accessed from the workshop hall and ladders leading to a small observation post.

No alternative versions this time, I’m afraid.


These versions are free, but if you want to join my generous patrons and tip me, check out my patreon page.

Map #12 – The Spire

Time for a scifi map. Higher resolution versions are available to patrons.

This map features schematics of a space station prison for exceptionally dangerous criminals. The layout is following: There is a main level and engineering underneath it and then a tall “tail” around which single prisoner pods are connected. So from the outside this would look like a disk with a long tail – a roughly similar setup as the cloud city from Star Wars.

Spire -class stations often orbit remote hostile worlds and employ a sophisticated array of sensors. If they detect an unauthorized vessel approaching, they often fire the prison pods on the planet surface. This usually hinders the rescue operation and gives the federation rapid response ships enough time to arrive. If your setting has no faster-than-light travel, these could be stationed to a remote area of a system still within reach of conventional travel. As a last resort, the pods could be equipped with a self destruct mechanism that destroys them unless disarmed in time.

Here is a version without the grid.


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MAP #7 – Rebel Base

Time to go scifi. This map was actually drawn a while ago, but I only recently scanned and finished it. This could easily fit into a Star Wars game, but honestly any scifi setting should do, even ‘harder’ scifi.

Basic gist of the map is that there is a hidden base (Not extremely well camouflaged but you could imagine it employing stealth technologies to mask signals from their equipment and ships) taking advantage of a small crater in a dense forest. The base has basic facilities for around two dozen people and mostly passive sensor arrays. Even if the name says ‘Rebel base’, there is no reason that the occupants have to be rebels. It could easily be an imperial outpost (in the Star Wars context) or serve whatever group you wish. However the current setup makes more sense for an armed group rather than traders, smugglers or scientists.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.