Map #59 – Dwarven Checkpoint

Even in the remote tunnels of their mines, the Oakheart clan meticulously builds a dense network outposts and checkpoints. Each hosts a small group of guards keeping track of everyone who passes by and making sure no-one is allowed through without proper documentation. While some consider this kind of arrangement wasteful, Oakheart’s ore losses are record low.

The ground took a bit of thinking, but in the end, I’m quite happy with how this turned out. Although my lettering skills still need some more practice.

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Map #52 – Abandoned Crypt

This one took a really long time to finish. It is a small crypt that has a few sarcophagi and a number of smaller urns and offerings scattered along the walls. It could be housing the deceased of a holy order or just be a generic resting place for local nobles and other well to do. Some of the rooms were still under construction when the crypt was abandoned. You’ll note that one of the small rooms is sealed off. Feel free to put whatever undead monster there. However, the seal has started weakening and necromantic powers should be animating some nasty surprises – zombies/skeletons, spirits or even just maddened beasts.

You can put this underneath the chapel I posted earlier.


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Map #48 – Splicing lab

I was in a mood for another scifi map. I’m not sure about all of the details, but some parts I think are quite ok.

This is another secret underground lab. There’s a tram system connecting it to other parts of the compounds. This lab works on combining various alien specimens to ‘volunteers’ for whatever villainous purpose you’d like.

There’s a room with animal pens, a biolab with various plants, a general lab with a treatment room and a larger room with individual tanks for combining extracted materials. There are also a few cells to hold prisoners  as well as monitoring room and a small break room. An elevator leads to the surface.

Here’s a version without the grid.


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