Map #64 – Old god tomb

‘Uh sir… we found the tomb… Just like you said, but… Uh there’s… um… no gold… Sure,  Let’s check deeper. But between me and you… some of the lads are feeling a little skittish so maybe we shou… Yes, there are exactly nine of us… Why is tha… …of course they’ll join us. You’re the boss.’

-Chief engineer Coppermill, excavator for hire

Unwitting(?) excavators have breached in a tomb that houses the remains of one of the most powerful prophets of beings from beyond and their four disciples. The magic circle at the middle of the main room could be used to bring them back or perhaps it is instead used to lock them away. The other hallways are filled with remains of ancient worshipers, cultists and sacrifices and most surfaces are filled with unintelligible writings and diagrams.


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Map #62 – Dwarven Bridge

Look, I don’t like this any more than you do, but this is the only way to the chamber.’

It’s been quite a while since the last post, but there’s still one map in this decade. I’ve continued experimenting with fully digital process and the end result is not too bad!

Deep in an ancient mine, there is a mostly standing bridge where the magical lighting still works. Is the damage only due to time or is there something lurking in the water? Any residue from the ley crystals surely has no effect on the local fauna…

There’s also a version with a grid, a lighter one and the lighter one with grid.

I also have  a tip-jar at ko-fi, If you’d like to check that.


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Map #59 – Dwarven Checkpoint

Even in the remote tunnels of their mines, the Oakheart clan meticulously builds a dense network outposts and checkpoints. Each hosts a small group of guards keeping track of everyone who passes by and making sure no-one is allowed through without proper documentation. While some consider this kind of arrangement wasteful, Oakheart’s ore losses are record low.

The ground took a bit of thinking, but in the end, I’m quite happy with how this turned out. Although my lettering skills still need some more practice.

There is also  a tip-jar at ko-fi. Check it out! All contributions will be greatly appreciated !

Buy Me a Coffee at ko-fi.com


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Map #52 – Abandoned Crypt

This one took a really long time to finish. It is a small crypt that has a few sarcophagi and a number of smaller urns and offerings scattered along the walls. It could be housing the deceased of a holy order or just be a generic resting place for local nobles and other well to do. Some of the rooms were still under construction when the crypt was abandoned. You’ll note that one of the small rooms is sealed off. Feel free to put whatever undead monster there. However, the seal has started weakening and necromantic powers should be animating some nasty surprises – zombies/skeletons, spirits or even just maddened beasts.

You can put this underneath the chapel I posted earlier.


These versions are free, but if you want to join my generous patrons and tip me, check out my patreon page.

Map #48 – Splicing lab

I was in a mood for another scifi map. I’m not sure about all of the details, but some parts I think are quite ok.

This is another secret underground lab. There’s a tram system connecting it to other parts of the compounds. This lab works on combining various alien specimens to ‘volunteers’ for whatever villainous purpose you’d like.

There’s a room with animal pens, a biolab with various plants, a general lab with a treatment room and a larger room with individual tanks for combining extracted materials. There are also a few cells to hold prisoners  as well as monitoring room and a small break room. An elevator leads to the surface.

Here’s a version without the grid.


These versions are free, but if you want to join my generous patrons and tip me, check out my patreon page.