Map #59 – Dwarven Checkpoint

Even in the remote tunnels of their mines, the Oakheart clan meticulously builds a dense network outposts and checkpoints. Each hosts a small group of guards keeping track of everyone who passes by and making sure no-one is allowed through without proper documentation. While some consider this kind of arrangement wasteful, Oakheart’s ore losses are record low.

The ground took a bit of thinking, but in the end, I’m quite happy with how this turned out. Although my lettering skills still need some more practice.

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Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Map #53 – Silverfish Hideout

Another attempt with simple colors. In the end, it turned out quite ok.

The map is the birthplace of the Silverfish Syndicate. It’s a small dungeon next to a stream that cuts through a ridge. This was the very first hideout of a band of thieves who then expanded their operations over the years. Nowadays, the hideout doesn’t see much use, but whispers in the streets claim there’s a valuable shipment coming through very soon.

There’s also a black and white version.


These versions are free, but if you want to join my generous patrons and tip me, check out my patreon page.

#47 – Cloud Prince’s Retreat

This floating palace (or castle) was once inhabited by a powerful air spirit. However, it has been abandoned for a long time and fallen into disrepair. It has a few ‘rooms’, a couple of cells and a small garden.

Now, it could host plane hopping mages or just air elementals. This could make an interesting ‘dungeon’ to scout before players have managed to get their hands on easy means of flight.

I’ve also experimented with a few vortex backgrounds.

Here’s a version without the background.


These versions are free, but if you want to join my generous patrons and tip me, check out my patreon page.

 

Map #43 – (Yet another) Hideout

This map took quite a while to get ready. I really haven’t done any coloring before and I’m not completely satisfied with how it looks. The next maps will probably be traditional ink-only, but I’ll likely experiment with the colors again.

The map itself is a hideout for any of the usual suspects (bandits, orcs, warlocks, rebels, etc.

In case you don’t like the coloring, here’s a black and white version.


These versions are free, but if you want to join my generous patrons and tip me, check out my patreon page.

Map #42 – Sewer hideout

Phew! This map took a long time to finish, mostly due to combination of level of detail and me being very busy. It’s a small hideout in the sewers. Possible inhabitants could be thieves or assassin’s but also rebels fighting against a tyrant (or a conspiracy looking to overthrow the legitimate(?) ruler!).

I hope you like it!


These versions are free, but if you want to join my generous patrons and tip me, check out my patreon page.

Map #39 – Consortium Hideout

A quick OSR-ish map. There is a small crypt, perhaps underneath a ruined temple that has two secret doors, one of which leads to a small underground compound of the Consortium. However, the other door leads to a small, trapped room with a fake door on the other side.

The compound itself has a small hidden harbour, just large enough to take a small boat out to meet a larger ship.

Here’s a version without the text and one without the grid.


My maps are supported by generous patrons. These versions are free, but if you want to tip me, check out my patreon page.

Map #36 – Destroyed temple

Time for a quick OSR-ish map. The temple of N’Xroth was destroyed decades ago, but locals claim that evil spirits still linger. Perhaps the purge wasn’t as thorough as the Order of the Crimson Dawn would have hoped.

If you prefer, here is version without the grid.


As usual, this map is free (see below), but if you want to tip me, check out my patreon page.