Map #34 – Underwater Shipwreck

A ship carrying valuable cargo was attacked or just sunk due to unfortunate weather. However, the (undead?!) crew managed to salvage most of the cargo to nearby caverns. The players might want to loot the wreck out of sheer greed or perhaps the ship was carrying a cargo that was imperative to whatever world-saving they’re doing.

For foes, you can use whatever aquatic creatures you want or as I initially, thought, let the ship have an undead crew that is still patrolling the area and guarding the cargo.

However, be careful not to disturb the kraken!

Here’s also a black and white version.


This map is free, but if you want to tip me, check out my patreon page.

Map #30 – Hall of arbitration

It has again been a while without a map, so here’s one to get this year started.

This is small hall for negotiation. A monastic order is famous for arbitration and mediation. The disagreeing parties bring offering that they leave at the altars before entering the hall. If the negotiations take a long time, there are a couple of rooms to rest. The monks of the monastery encourage small parties, so usually there are only a handful of people on each side.

To use this in your game, perhaps the players are hired to protect a merchant or a noble during their stay. There are a couple of tunnels from which assassins might enter to try to stop the negotiations. Or if you’re so inclined – or rather if your players are – they might be the ones using tunnels. Depending on your plans, this could be a simple job or a start of something far more sinister – for example, how come the assassins could dig their tunnels freely so close to the monastery?

Here’s a version without background.

This map is free to use according to cc-by-nc-sa, but if you want to tip me (and get first access and higher resolution), check out my patreon page.


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Map #26 – Assassins’s hideout

Here’s another quick map that was drawn without much planning and without sketching first. This has also been out there for a while (on patreon).

While drawing this, I was thinking of the Dark brotherhood hideout from Skyrim and thus this map could very well work as a semi-hidden base of a group of assassins or other shady types. I also wanted to try a drawn grid to see how it works out, so unfortunately it is permanent.

The map is pretty linear and basically cuts trough a cliff to a river, sea or a large lake. There is a small chapel but besides that, the use of rooms is up to you. If you want to have a cult like flavour, the chapel could be devoted to a single deity or it could be a more relaxed place of many gods.

Of course, if you have other plans in mind, there isn’t anything specific in the map that would mark this as a home of a sinister organisation.

Also, I wanted to keep checking out how this kind of a drawn grid would look, so unfortunately, no ‘no-grid’ version this time.


If you feel like contributing to my mapmaking efforts I do have a patreon page. Check it out!


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Map #25 – Ruined keep

Here’s a quick map that I just doodled together. It’s very similar to an earlier one, but I hope you like it nevertheless. It’s actually been available via patreon for a while, but it took some time to get this blog up to date.

This is again old ruins in the woods. This time, orcs or bandits have made a semi-permanent camp on a the ruins and the cellar and caves underneath. There is also a long tunnel leading outside surfacing a few hundred meters from the castle.

A good use for this one would be to have this be a ‘random encounter’ but then have an adventure hook in the dungeon ready to be followed. For example, the current occupants haven’t yet found the secret door behind the chapel in the dungeon. It could be that the original ward of the castle has locked themselves in guarding something – perhaps information or an important item. This type of encounter would suit a hexcrawl campaign quite well.

Also, the grid is permanent this time (I wanted to try how it would look).


If you feel like contributing to my mapmaking efforts (and getting a couple of perks!) I do have a patreon page. Check it out!


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Map #15 – Hidden ruins, pt. II

Weekend of many maps continues with an simple dungeon map – see earlier here and here. You can think of it as continuation of a previous map that I’ve drawn, namely hidden ruins. If you want to tip me and get access to higher resolution versions and other perks, consider becoming a patron.

There isn’t much of a story to this map, but I’d like to highlight a couple of parts of it. Firstly, there is a circular ritual room that has partly fallen off facing a cliff. There are stairs that lead to the surface and that have been built more recently. One possibility is that cultist are trying to resurrect an ancient mage or demigod that has been buried in the chamber next to the ritual room.

Secondly, some of the prison cells are equipped with trapdoors so that prisoners can be extracted for more extreme questioning or even sacrifice. Also, one of the rooms has a collapsed floor that allows access to the secret part of the dungeon. There also was an elevator but the collapsed ceilings have rendered it useless. If you feel like it, it could also act as an entry point to the dungeon.

The customary version without the grid can be found behind this link.


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Map #9 – Forgotten Libary

Time for another map. This is also my first patreon release!  This time I drew a forgotten library. The building above ground is small and simple and the collection there is mundane and not at all impressive. However, the two dungeon levels hold rare and forbidden books. Unfortunately, the lower dungeon got damaged and the librarian fell to a small cave, died from the fall and now haunts the remains of the library. This could be located as part of ruins of a small city or even in the middle of wilderness.

In game, PCs would have to locate information from the library’s collection, but the librarian should complicate things. Place other – possibly undead – foes in the library to represent previous adventurers who have fallen before the librarians wrath if you wish.

Edit: I forgot to include the gridless version in the original post. Here’s a link to it.


Check out my patreon if you want to access high resolution versions and support me.


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MAP #8 – Hall of the Underking

Initially, I thought that this would be a dwarven ruin, but there isn’t anything in the map to prevent it being built by someone else. A cataclysm in the past cracked the dungeon in half and since that, it has become a nest for monstrous spiders. The spiders will likely stay away from the intruders unless they touch the webs or eggs. If you want, the spider webs could be sticky and slow or halt movement completely. There is a “fake” treasure room that could be mostly empty except for a few trinkets. However, the real vault is hidden behind a secret door. Additionally, there are two rooms for royal guards and at the first sight of any trouble they would have assaulted the throne room to protect the king or whatever noble is in charge of the city.

I think this small dungeon could be inserted into almost any dungeon crawl if you need an encounter with a little added environmental hazard. In DnD terms, lower level adventurers would get the most out of this map.

Here is a link to a version with a grid. Although be warned, the alignment is really poor and the grid itself is quite a patchwork.


I’ve also started a patreon, so check that out, if you want to support my mapmaking efforts. Note, this isn’t yet a “patron map”. Stay tuned for the first patreon post in the next few days!


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