Map #28 – Castle ruins 1

I actually found this map on my hard drive where it had been sitting for a couple of months waiting for the final touches. This was also a quick one and I wanted to get it online without any more delays. Possible current occupants might be bandits, orcs (or equivalents), some undead creatures or even larger beasts (a manticore?).

This might be the last map of this year, but operations will continue in January.

A version without the grid is available here.

These versions are free to use according to cc-by-nc-sa, but if you want to tip me (and get first access and higher resolution), check out my patreon page.


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Map #27 – Lava Lair 1

So, It’s been quite a long while without a map here – if you don’t count the #mapvember -maps. This is a really quick one and I didn’t have much of a backstory in mind when I drew this (no planning, no Ctrl-Z, no guiding grid). In any case, it has a small hideout or a study in the middle of a lava stream and I think it could be easily incorporated into almost any dungeon crawl. Hope you like it!

These versions are free to use according to cc-by-nc-sa, but if you want to tip me (and get first access and higher resolution), check out my patreon page.

And if you’re looking for a version with a grid, you can find it here.


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Map #26 – Assassins’s hideout

Here’s another quick map that was drawn without much planning and without sketching first. This has also been out there for a while (on patreon).

While drawing this, I was thinking of the Dark brotherhood hideout from Skyrim and thus this map could very well work as a semi-hidden base of a group of assassins or other shady types. I also wanted to try a drawn grid to see how it works out, so unfortunately it is permanent.

The map is pretty linear and basically cuts trough a cliff to a river, sea or a large lake. There is a small chapel but besides that, the use of rooms is up to you. If you want to have a cult like flavour, the chapel could be devoted to a single deity or it could be a more relaxed place of many gods.

Of course, if you have other plans in mind, there isn’t anything specific in the map that would mark this as a home of a sinister organisation.

Also, I wanted to keep checking out how this kind of a drawn grid would look, so unfortunately, no ‘no-grid’ version this time.


If you feel like contributing to my mapmaking efforts I do have a patreon page. Check it out!


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Map #12 – The Spire

Time for a scifi map. Higher resolution versions are available to patrons.

This map features schematics of a space station prison for exceptionally dangerous criminals. The layout is following: There is a main level and engineering underneath it and then a tall “tail” around which single prisoner pods are connected. So from the outside this would look like a disk with a long tail – a roughly similar setup as the cloud city from Star Wars.

Spire -class stations often orbit remote hostile worlds and employ a sophisticated array of sensors. If they detect an unauthorized vessel approaching, they often fire the prison pods on the planet surface. This usually hinders the rescue operation and gives the federation rapid response ships enough time to arrive. If your setting has no faster-than-light travel, these could be stationed to a remote area of a system still within reach of conventional travel. As a last resort, the pods could be equipped with a self destruct mechanism that destroys them unless disarmed in time.

Here is a version without the grid.


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Map #10 – Goblin Caves

This is not a very innovative map (or adventure hook), but classics are classics for a good reason, right? Right…? In any case, this a small cave for goblins (or other creatures/bandits) to launch their terrorizing attacks. The map should be mostly self-explanatory. There is a holding cell and a furnished room with a secret entrance (or exit if you prefer). As per usual, higher resolution and multiple versions are available to patrons.

Continue reading “Map #10 – Goblin Caves”

MAP #8 – Hall of the Underking

Initially, I thought that this would be a dwarven ruin, but there isn’t anything in the map to prevent it being built by someone else. A cataclysm in the past cracked the dungeon in half and since that, it has become a nest for monstrous spiders. The spiders will likely stay away from the intruders unless they touch the webs or eggs. If you want, the spider webs could be sticky and slow or halt movement completely. There is a “fake” treasure room that could be mostly empty except for a few trinkets. However, the real vault is hidden behind a secret door. Additionally, there are two rooms for royal guards and at the first sight of any trouble they would have assaulted the throne room to protect the king or whatever noble is in charge of the city.

I think this small dungeon could be inserted into almost any dungeon crawl if you need an encounter with a little added environmental hazard. In DnD terms, lower level adventurers would get the most out of this map.

Here is a link to a version with a grid. Although be warned, the alignment is really poor and the grid itself is quite a patchwork.


I’ve also started a patreon, so check that out, if you want to support my mapmaking efforts. Note, this isn’t yet a “patron map”. Stay tuned for the first patreon post in the next few days!


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MAP #7 – Rebel Base

Time to go scifi. This map was actually drawn a while ago, but I only recently scanned and finished it. This could easily fit into a Star Wars game, but honestly any scifi setting should do, even ‘harder’ scifi.

Basic gist of the map is that there is a hidden base (Not extremely well camouflaged but you could imagine it employing stealth technologies to mask signals from their equipment and ships) taking advantage of a small crater in a dense forest. The base has basic facilities for around two dozen people and mostly passive sensor arrays. Even if the name says ‘Rebel base’, there is no reason that the occupants have to be rebels. It could easily be an imperial outpost (in the Star Wars context) or serve whatever group you wish. However the current setup makes more sense for an armed group rather than traders, smugglers or scientists.


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